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Shockbyte
About the role
Have you ever jumped into a Minecraft world, battled in ARK, or built in Rust? Chances are, you've already played on a Shockbyte server. We support 60+ games and host hundreds of thousands of players around the world, which makes us one of the largest game server hosting companies out there.
We started back in 2013 with one clear goal: to make game servers easy. It began when our founder Mitch ran a custom Minecraft server that blew up in popularity, and learned firsthand that hosting was too complicated, support was inconsistent, and players deserved better. We set out to change that, and along the way we became a leader in the Player-Owned Game Server (POGS) space, a term we actually coined.
We're not just running servers. We're building the future of multiplayer. Our long-term vision is to become a leading global infrastructure company, starting with gaming but not stopping there. We build powerful infrastructure as the foundation and layer intuitive tools on top, so complexity gets out of the way and people can focus on what they love. You'd be joining a global team that cares about making game hosting smooth for players and studios everywhere.
We're hiring a Senior Software Developer to be a core contributor on our product and the key technical anchor for our Melbourne office.
You'll be working on the platform that powers everything we do, the unified system our customers use to spin up, run, and manage their game servers, supporting both player-owned and first-party servers on a single infrastructure. This is the product that brings our mission to life: making game servers easy. You'll develop projects end to end, write real solutions, ship features that customers feel, and focus on the company goals we set each quarter. You'll weigh in on architecture, review code, and bring ideas to how we build, with some R&D work mixed in.
You'll work across our full stack, including NestJS, VueJS, React/Next.js, Go, TypeScript, Kubernetes, and SQL, to deliver high-quality and reliable solutions for gamers everywhere.
Heads up on hours: most of our engineering team sits in Europe, so you'll need to be flexible with your schedule. Some meetings and syncs will fall outside normal Australian business hours so we can stay connected with the rest of the team.
On AI: we see it as a tool that significantly boosts what an IC can do. We want everyone at Shockbyte to experiment with it, learn where it helps and where it does not, and share findings so the whole team gets better with it.
Internally we call them the Stormbringer Values:
These are the core of how we work and what we look for in new hires.
We're looking for A-players who want to leave a lasting impact, people who bring valuable skills and experience, raise the bar for how we operate, and align with our core values. The people we hire define our team and our culture, so we take the time to find the right fit.
Our hiring process reflects this commitment. You'll start with an application, then an assessment test, followed by a one-way screening interview, then an on-site skills interview at our Melbourne office, and finally a call with our CEO. We've designed this process to find the best people for the role, and to make sure Shockbyte is the right fit for you to make a big and lasting impact.
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